![]() ![]() Responsible for turning concept art into actual 3D assets which included building weapons, machines and random objects 2005: SWAT4 Junior Artist Worked intimately with the designers to produce believable assets. ![]() 2007: Bioshock 2D/3D Artist - Concept Artist Worked closely with the design team, art director, and the animation lead designer to create concepts for most weapons, environments and machines. Kept to a strict schedule to stay on deadline Regular reviews with Creative Director. Responsible for additional 3d asset concepts and 3D models for narrative objects like keys, bottles, locks and security systems. I have worked on the following games with Irrational Games and 2K Boston: 2013: Bioshock Infinite Senior Concept Artist Created weapons from concept to final 3D models for over 15 weapons. ![]()
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